“What we wanted to do is build something that fit into the oral landscape of the game already,” Helsley said. Gameplay and accessibility producer Neha Chintala, and senior sound designer Todd Helsley explain the challenges behind opening racing games to blind/low vision individuals. Where the vehicle is, when and how to turn, and even how much cars should decelerate are just some examples of information that blind/low vision individuals can receive via audio cue with these features activated.įor Turn 10 Studios, not only does Blind Driving Assists open the Forza series to a new group of people, but its creation is also indicative of a growing acknowledgment of often-underrepresented players. And with Forza Motorsport’s Blind Driving Assists, Turn 10 Studios wants to change that expectation.īlind Driving Assists are a series of settings that disabled players can activate that translate visual information into audio cues. However, blind/low vision players still cannot reliably purchase most new games despite increased interest and awareness from the disabled player base. ![]() Games like The Last of Us Part 1’s 2022 remake and The Last of Us Part 2, every NetherRealm Studios title since 2013, and The Vale: Shadow of the Crown are examples of games that are accessible to blind/low vision individuals within a vast industry of iconic series and genres. ![]() Creating Blind Driving Assistsīlind/low vision accessibility is still relatively sparse in video games compared to other accessibility options and design practices. ![]() Speaking with IGN, Turn 10 Studios developers, an accessibility consultant, and Xbox head Phil Spencer discuss the development process behind Blind Driving Assists, the importance of community involvement, and Xbox’s desire to create an inclusive and accessible industry.
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